

- #Fallout 4 filelib install#
- #Fallout 4 filelib mod#
- #Fallout 4 filelib update#
- #Fallout 4 filelib archive#
Q: Will ELF overwrite any edits to Fallout4.ini that I already made?Ī: No, it will not. That being said, I would really appreciate it if you guys would post feedback in the comments whether ELF is working for you or not, along with what version of Windows you are using. ini file that you can rename back to Fallout4.ini if things go wrong. If ELF messes up your Fallout4.ini file, there should be a file called in the same directory, which is your original.
#Fallout 4 filelib install#
I'm currently running Windows 7, with all of the default install paths for Fallout 4, and no funky modifications or additions to Windows or anything of the sort, so if you have conditions similar to mine, ELF should work. After that, just double-click it and it should run.ĮLF is currently released as a beta, since I have not had the chance to test it on any systems other than my own computer. Double-click it and a little command prompt box should pop up, telling you ELF has updated your Fallout4.ini file.ĭownload ELF manually and navigate to your Fallout 4/Data folder and copy ELF.cmd into there. You should see a file called ELF.cmd in there.
#Fallout 4 filelib mod#
NOTE: ELF will not work with operating systems other than Windows (such as Linux or Mac OS)!Ĭlick the Mod Manager download option to download and install ELF, then navigate to your Fallout 4/Data folder.
#Fallout 4 filelib archive#
Basically, this mod helps resolve a similar problem to what Archive Invalidation Invalidated did for Fallout 3. Instead of editing Fallout4.ini by hand each time a new mod is added, now you can simply run ELF and it updates your Fallout4.ini for you!įallout 4 doesn't load the data inside folders contained in Fallout4/ Data by default, so editing the Fallout4.ini file to include those folders becomes necessary if you want to see those changes in-game. It's basically a shortcut to what mod authors already have you do by hand when installing mods (which is editing the sResourceDataDirsFinal line to include the new loose file folders the mod adds). Thank you guys for the support and feedback on this project!ĮLF (short for Enable Loose Files) is a Windows batch file that, when placed in your Fallout4/Data folder, reads all of your loose file folders and updates your Fallout4.ini file accordingly to allow those files to load in game.
#Fallout 4 filelib update#
Once you have these edits, any folders you add to Fallout 4/ Data will load (strings, textures, meshes, sound, etc).Īs a result of this, it is kind of pointless for me to update this mod, and I won't be doing so.



To enable Fallout 4 to load all loose file folders in Fallout 4/ Data, make the following edits to your Fallout4.ini: NOTE: ELF's method of enabling loose file folders is now obsolete and no longer necessary. Console modding permission This mod will not be available on for console users.Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission You are not allowed to convert this file to work on other games under any circumstances.Modification permission You must get permission from me before you are allowed to modify my files to improve it.Upload permission You are not allowed to upload this file to other sites under any circumstances.Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources.
